A toy RTOS inside Super Mario Bros. using emulator save states

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This post discusses a creative implementation of a real-time operating system (RTOS) using the classic game, Super Mario Bros. It effectively demonstrates the fundamental concepts of threading and scheduling within a familiar gaming environment, utilizing emulator save states for visual demonstrations. The user comments highlight the cleverness of the project, noting its educational value and the simplicity it brings to complex topics such as parallel computing and real-time scheduling. Several users share their positive experiences with RTOS courses and express interest in exploring similar projects.
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