RT64: N64 graphics renderer in emulators and native ports

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The post discusses the development of the RT64 graphics renderer, designed for enhancing N64 graphics in both emulators and native ports. Users highlight the importance of ubershaders to prevent stuttering during gameplay, particularly concerning pipeline compilation issues that might arise with more complex rendering techniques. There is curiosity about historical contexts, raising a question about why similar problems were not prevalent in older DirectX 9, DirectX 11, or OpenGL games and emulators.
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