This post discusses the integration of Gaussian splatting techniques within the Robot Operating System 2 (ROS2). Gaussian splatting is a rendering technique that allows for efficient visualization of complex datasets. The commentor questions the practicality of this approach by noting potential overhead from ROS2's message-passing architecture, which could impact performance compared to dedicated GPU renderers. There's an underlying concern about the balance between the flexibility offered by ROS2 and the raw performance of more traditional GPU rendering workflows. This reflects a broader trend in robotics and computational graphics, where flexibility often competes with performance.