A Raycaster in Bash

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The post discusses an implementation of a raycaster using Bash scripting, which showcases a unique approach to graphics programming in a shell environment. The implementation is compact, consisting of only 300 lines of code, impressing the community for its creativity and technical challenges. Users express excitement about the potential for further development, particularly in reducing dependence on forking. The comments indicate a desire for innovative uses of Bash, such as integrating the raycaster with existing tools like 'ps' to create more efficient graphics applications without forking processes.
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