Motion sickness accessibility in video games

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The discussion centers around the prevalence of motion sickness experienced by players due to various design choices in video games, particularly concerning field of view (FoV) and camera movement. Users express their frustrations with games that do not provide sufficient options to adjust settings like FoV sliders, leading to debilitating experiences. Comments highlight a significant divide between VR players who adapt over time (developing 'VR legs') and those who experience severe nausea from traditional games. There are mentions of how head bob and dynamic camera movements contribute to discomfort, noting the lack of thorough research and attention given to addressing these issues in game development. Users also share personal anecdotes about their unique responses to different games, indicating that sensitivity to motion sickness varies widely among players. The comments collectively emphasize the need for better accessibility features tailored to mitigate motion sickness, particularly as gaming technology—like VR—becomes more advanced. Additionally, some users point to the importance of education on settings related to accessibility and motion sickness in games, which is often overlooked.
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