15 Years of Shader Minification

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The post discusses the evolution of shader minification over the past 15 years, highlighting its significance in optimizing graphics code, particularly in the context of WebGL. Users are implementing shader minification in custom workflow setups, notably with Webpack plugins, indicating a practical application in modern development. There's also an interesting mention of potential advancements like LZW compression using recursive defines, showcasing a trend towards increasing efficiency in rendering. The discussion reflects an ongoing commitment in the developer community to refine and enhance graphical performance.
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