XOR Texture

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The XOR texture, developed in 2004, is a mathematical visualization primarily used for testing texture renderers rather than creative applications like art or gaming. It is created using principles from Hamming distance and GF(2) (Galois Field of two elements), resulting in cyclic patterns. Despite being around for nearly two decades, discussions in comments reveal that it can still produce intriguing visual effects, prompting creative exploration among users who encounter it again. However, there's a debate on its artistic viability, with some users expressing that they have created visually appealing works using it.
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