Why GUIs are built at least 2.5 times

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The discussion focuses on the iterative process of developing graphical user interfaces (GUIs), emphasizing the need for multiple iterations to achieve a functional and polished product. The commenter suggests a three-phase approach: 1) quickly prototyping to test ideas, 2) developing a naive initial implementation with common pitfalls, and 3) rewriting from scratch when a clear vision of the final product emerges. This method highlights the common frustrations faced during software development, particularly the reluctance to transition from a flawed first iteration to a refined second iteration due to perceived adequacy of early versions, as well as budget constraints in professional settings.
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