Three-nanite: Unreal Nanite in Three.js

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The post discusses an implementation of Unreal's Nanite technology within the Three.js framework, highlighting its capabilities for rendering high-detail 3D models efficiently. Users comment on their experience with the demo, noting impressive rendering speed despite hardware limitations and suggesting potential improvements like view frustrum culling to optimize performance further. The technology demonstrates a leap in 3D graphics performance by allowing extensive use of instanced geometry while maintaining decent frame rates on older hardware.
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