Here at the End of All Things (2017)

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This post reflects on the nostalgia and impact of tabletop RPG modules, particularly in relation to their mapping and world-building aspects. The comments highlight how traditional TSR modules, laden with maps, played a vital role in shaping early computer games like Wizardry, Ultima, and Rogue. The connection between pen-and-paper gaming and digital gaming illustrates an evolutionary trend in game design and storytelling, signaling the depth of world-building that both mediums can achieve.
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