Mipmap selection in detail

Viewed 16
The discussion revolves around the technical intricacies of mipmap selection, which is often overlooked yet crucial in graphics rendering. The original poster notes that their exploration may be too specialized to gain widespread attention in broader forums like HN (Hacker News). They mention a conversation happening on another platform (bsky) regarding the topic. A key point raised is the use of hardware-based intrinsics for mipmap functionality, highlighting a significant separation between theoretical implementation and practical hardware limitations. The questioning of why these functions are exclusively hardware-driven suggests an inquiry into the trade-offs of performance versus flexibility in graphics programming.
0 Answers