Curved Space Shader in Three.js (via 4D sphere projection)

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The post discusses a technique for creating visualizations using curved space shaders in Three.js, particularly focusing on the projection of 3D objects onto a 4D sphere. User comments reflect a mix of fascination and confusion regarding how these projections function, comparing the conceptual difficulties to a 2D plane attempting to understand 3D space. Some users express interest in integrating these visualizations with existing projects, while others wonder about the potential to extend these techniques into higher dimensions. This reflects both curiosity and a need for clarity on the implications of such projections.
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