1970s tank simulator and its impact on modern robotics and gaming culture

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The post discusses a 1970s tank simulator and its relevance both historically and in the context of modern technology. Comments reflect a growing interest in how physical interaction with robotics, such as RC equipment, might compete with immersive digital experiences as technology advances. There's a paradox mentioned about physical control versus virtual experiences, alluding to how advancements in graphics and AI could redefine play. Additionally, historical connections to significant cinematic technology, like the Dykstra camera systems used in Star Wars, hint at the enduring influence of these early simulators on contemporary media.
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