Triangle splatting: radiance fields represented by triangles

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Recent discussions in the field of computer graphics have brought attention back to the use of triangles for 3D representations, specifically in the context of radiance fields. This approach, termed triangle splatting, proposes leveraging triangles for more effective and efficient rendering in various applications. The main argument for adopting triangle splatting centers around its potential to improve rendering performance and visual fidelity. Triangles are foundational in computer graphics; by reimagining their role in representing complex radiance fields, researchers hope to enhance the computational efficiency and quality of 3D visualizations. Furthermore, discussions in the community show a positive reception to this revival, with many enthusiasts supporting the idea of a 'comeback' for triangles in modern rendering techniques.
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