The discussion around dice and queues centers on the relationship between arrival rates and queue sizes as articulated by Little's Law. This foundational principle in queueing theory states that the average number of people in a system equals the arrival rate multiplied by the average wait time, regardless of the specifics of arrival distributions or service protocols. A comment highlights the practical application of this theory in simulations and gaming, suggesting that knowledge of such theories can enhance strategic thinking in both professional and casual environments, exemplified by references to games like Factorio.